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10 Most Common Deaths In Honour Mode BG3 (& How To Avoid Them)

Baldur’s Gate 3 is full of difficult combat and deadly exploration, which can be a real problem in the game’s Honour Mode. While playing on that difficulty, death does not just mean resetting to the last save; rather, a single slip-up can mean the end of a run, and the loss of all one’s progress.

It’s imperative that players are careful in their adventuring if they want to survive to the end of the game. There are a few encounters that are especially notorious for giving players trouble, either due to their mechanics or the time in the game when they take place. Players should prepare as well as they can for these fights, and by following these tips, they can avoid an untimely end to their quest.

10

A Deadly Group Of Intellect Devourers At The Crash Site

Don’t Underestimate This Extremely Early Encounter

After completing the game’s tutorial and crashing the Nautiloid, one of the very first encounters that players will face is against a small collection of intellect devourers. They can be found prowling around the crashed ship, and many players will wander into their line of sight without even realizing the danger they are in. Most of the game’s companions can be found after this fight, with the notable exception of Shadowheart, meaning that players will either have one or two members of their party at most during this encounter.

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They are also often still level one, or two at the highest, meaning they have very few abilities to use. At that level, any one attack can be lethal due to how low player health is, and these intellect devourers can hit hard with their Synaptic Discharge attack. These particular devourers are in a weakened state, with missing health and lowered AC, which means that low-level players can take them out if they approach stealthily and hit hard right out of the gate. But underestimating this group of aberrations can have disastrous consequences.

9

The Grove Harpies Can Lure Unsuspecting Players To Their Deaths

An Ability That Incapacitates The Whole Party

Later on in Act One, players exploring the druids’ grove may find a child standing on a sandy shore. This is Mirkon, and it quickly becomes obvious that he is under the thrall of a group of harpies, flying monstrosities that sing to lure in their prey. The players, too, can find themselves in danger of becoming a harpy’s next meal, and combat will inevitably arise if their party gets too close.

This fight is not required to beat the game, but can provide valuable experience early on.

The really dangerous thing about these harpies is their song, which can fully incapacitate members of the party and cause them to spend their turn walking towards the enemies. While characters are stunned like this, the harpies can take a multi-attack against them that can kill a low-level adventurer in one turn. The way to avoid death in this fight is to make sure that one’s characters succeed against the harpy’s charms. Characters with Fey Ancestry can stand up well to them, and casting 10 Most Common Deaths In Honour Mode BG3 (& How To Avoid Them)bless
can really make a difference, as well.

8

Auntie Ethel’s Illusory Doubles Can Quickly Get Out Of Hand

Don’t Get Overwhelmed By This Hag’s Clones

Players that choose to pursue Auntie Ethel into the depths of her lair will eventually come face-to-face with the hag in a chaotic magical battle. Ethel possesses several spells that can tear a party apart, such as 10 Most Common Deaths In Honour Mode BG3 (& How To Avoid Them)hold person
and higher-level casts of ray of sickness
. But her most potent power is one that deals no damage at all; at least, not directly. Ethel can create illusory doubles of herself, each with their own initiative and actions, both at the start of the fight and as a reaction whenever the player’s party uses magic.

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While the doubles can be killed quickly by just one point of damage each, when a bunch of them can all use ther turns to cast damaging spells and paralyze party members, things can get out of hand. Most abilities that allow characters to damage multiple enemies at once are spells, which only make the situation worse. The trick here is to use area-of-effect throwing consumables, like Alchemist’s Fire, to deal guaranteed damage to the doubles without creating more. From there, it’s a matter of tracking down and beating up the real Ethel until she surrenders – or “dies.”

7

The Death Shepherds On The Risen Road Are Very Hard To Kill

A Deadly Juggling Act With Ghasts And Ghouls

The death shepherds shambling around the Risen Road prove that an enemy doesn’t need legendary actions or a cool lair to be deadly. These large, armored skeletons are just as capable of killing an adventuring party as later-level bosses are, thanks to their durability. Death shepherds are essentially undead healers, able to use necromancy to bring zombified allies back to keep fighting. They corral a group of ghouls and ghasts near Rosymorn Monastery, and will attack the player on sight.

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The ghouls and ghasts are no slouches, either, with attacks that can paralyze their targets and the ability to make action-draining clouds of stink. But it’s the shepherds that make his fight more than a typical combat, since they possess the power to resurrect their teammates and even each other every turn. Charging into combat will only result in characters being whittled down over time by an undead host that never stops coming back. The best way to deal with them is to target the shepherds first, separating them if possible and killing both of them to prevent their regenerative powers from influencing the fight.

6

Inquisitor W’wargaz Has An Incredibly Strong Legendary Ability

This Gith Lives Up To His Reputation

Some of the most powerful and fearsome soldiers on the Sword Coast are the githyanki, and in Baldur’s Gate 3, their crèche in Rosymorn Monastery is essentially a death trap for new players. Almost every gith in the hideout has multiple attacks and deals extra psychic damage when they hit; for parties with low-health members, any of these fighters can be a run ender. But none more so than Inquisitor W’wargaz, a powerful githyanki investigator, head of the team searching for the astral prism, and one of Baldur’s Gate 3‘s most difficult bosses.

All the githyanki in Act One are difficult, but W’wargaz is the first to possess legendary actions, causing his fight to stick out.

W’wargaz has a ton of health, high AC, and deals large amounts of damage, but it’s his legendary ability that kills most players. Mind Claw of Tu’Narath, as it’s called, summons a new psychic weapon to strike the party whenever they hurt W’wargaz or his allies, up to twice per round. The weapons linger until destroyed, and over a few turns, players can end up surrounded by six or more of these magical blades. The only real trick to avoiding them is to continually teleport and disengage around the battlefield and focus fire until W’wargaz is slain.

5

Getting Ambushed In The Shadow-Cursed Lands

Twig Blights And Shambling Mounds

Many of the boss fights in Act Two are fully avoidable, either through dialogue or certain character choices. But even still, some of the deadliest moments in the game come when players are exploring the Shadow-Cursed Lands, because the area is blighted, and undead monsters lie in waiting. Among them are the twig blights, undead plants that will attempt to ambush the party all across the map, including once with a boss-sized variant called the Shambling Mound.

Any one of these ambushes can wipe out a party caught unawares, as surprise rounds are incredibly dangerous in Baldur’s Gate 3, and even the smaller twig blights are capable of doling out high damage. But the Shambling Mound is another beast entirely, with a unique move set, an impressive number of hit points, and an entourage large enough to rival the Absolute’s. Defeating it is a matter of strategy, and often involves taking a preemptive strike at its location and staying out of melee range.

4

Keep Your Guard Up During The Second Fight With Ketheric Thorm

Hindered Healing And An Undead Avatar

As one might expect, the final fight of the game’s second act is incredibly difficult for many players. Ketheric is built up as a near-invincible general for the entire story up to the point that the player fights him, and his hard-hitting paladin smites prove why. He is aided by an army of intellect devourers and necromites, a mind flayer, and eventually, an aspect of Myrkul, the god of necromancy himself.

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It’s that last threat which causes the most distress, with an aura that prevents healing and the ability to regain health by consuming its own minions. With all of this happening at once, many parties just can’t keep up in terms of damage or health. There are a few different strategies for defeating Ketheric and Myrkul, but the best tips revolve around battlefield positioning. It’s best to stay out of Myrkul’s necrotic aura and to assign some party members to destroying the god’s minions, while others whittle away at his health with ranged attacks.

3

Cazador’s Ritual Can Mean Death In Many Different Ways

Saving Your Allies And Yourself

Act Three is littered with climactic boss fights, many of which revolve around individual party members. Astarion’s big story-defining conflict is with his former master, Cazador, a vampire lord with an army of undead at his beck and call. Cazador lurks underneath his manor, conducting a profane ritual, for which he needs Astarion to complete. Upon confronting him, he will capture Astarion and begin consuming his soul, potentially killing him if players take too long to get him out.

It is possible to just leave Astarion at camp for this fight, and while that does make things easier, it feels narratively unsatisfying and definitely will not please the vampire spawn.

The premise of this fight entices players to charge into the middle of the battlefield to save their friend, but that will usually cause them to be mobbed by undead and killed quickly. The best strategy to keep the party alive, Astarion included, is to teleport to his location and immediately set him free, while other party members take Cazador’s place in leeching power from his other spawn. There are pedestals around the map that creatures can stand on to drain some power from the ritual, making Cazador much easier to kill.

2

Defending Against The Electric Dragon Ansur

Doing Combat With This Unliving Legend

Despite being a boss fight in Act Three, Ansur is hardly a villainous character. Rather, he was a bronze dragon allied to the city’s founder, Balduran, who died trying to keep his friend from becoming an illithid. Ansur attacks out of rage and grief rather than malice, but he must be defeated nonetheless, and doing so is no easy feat. Despite being undead, Ansur has all the strength and fortitude of a fully-grown dragon, flying around and unleashing lightning breath attacks while his scales absorb most damage that comes his way.

Ansur has the honor of being one of two dragon-type enemies in Baldur’s Gate 3 that it is possible to fight, and the difficulty in his encounter showcases how powerful these beasts truly are.

The attack that kills most players is his special attack, Stormheart Nova, which deals 18d10 lightning damage across pretty much the entire battlefield. If this hits the party, they will probably perish. There are three ways to dodge it when Ansur begins gathering power to use it: a 10 Most Common Deaths In Honour Mode BG3 (& How To Avoid Them)globe of invulnerability
spell, using a blink spell to temporarily disappear, or party members can take cover behind the crystals strewn about the map. Ansur is still a super tough fight, but avoiding his Nova attack is crucial to staying alive.

1

The House Of Grief’s Dark And Deadly Boss Fight

The Return Of Viconia Can Spell The End For Many Players

Without a doubt, the fight that causes the most deaths for players in Act Three is the confrontation in the House of Grief, with Viconia and the followers of Shar. This is the fight that caps off Shadowheart’s story line, and it fittingly centers around darkness and underhanded tactics. Viconia and her horde of cultists will continually throw out 10 Most Common Deaths In Honour Mode BG3 (& How To Avoid Them)darkness
spells and use magic to prevent healing. It is both difficult and frustrating to play through.

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To beat this annoying coven of cultists, the player will need to be just as underhanded. Having a warlock with Devil’s Sight to see through their darkness helps considerably, as does dividing up the battlefield with spells like 10 Most Common Deaths In Honour Mode BG3 (& How To Avoid Them)wall of ice
. And there’s always the option of bringing a ton of explosive barrels to trivialize the combat. No matter how difficult the game gets, Baldur’s Gate 3 always provides ways to overcome its enemies.

Source: Larian Studios/YouTube (1, 2, 3)

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