Entertainment

Hogwarts Legacy 2 Could Make Houses Matter With One Big Companion Change

Hogwarts Legacy 2 hasn’t been officially confirmed, but it feels inevitable that a sequel will be made, considering how popular the original game is. That also means that the style of Hogwarts Legacy 2 isn’t yet known either, but that has left a lot of players debating over what the sequel should be like and how it can improve on elements that might’ve felt lackluster in the first game. Not every suggestion for the sequel is a complete overhaul of a previous system, and some are instead smaller ideas that could have a significant impact when put into play.

It seems like a given that companions would be included in Hogwarts Legacy 2, likely with a similar role to the first game, where they’re part of a mix of core quests and side quests. However, treating companions in the same way as the first game wouldn’t be the best option for the sequel, as there are adjustments that should be made to improve the companion system, making them both more useful and more impactful. As it stands, companions in Hogwarts Legacy are rather bland, and in the wizarding world, having strong bonds with allies can be lifesaving.

Hogwarts Legacy’s Companions Can Be Underwhelming

They’re Not Given Enough Depth

Custom Image by Katarina Cimbaljevic

The player in Hogwarts Legacy takes the role of a student first entering the wizarding world during their fifth year at Hogwarts. Therefore, it’s natural that they’re just starting to form relationships with their peers and have yet to develop, so it makes sense that the player interacts with a few students from each house, regardless of which house they choose to join. However, this also comes with the drawback of the player not having the feeling that these friendships are meaningful, and they often feel underwhelming instead.

When it comes to companions, Hogwarts Legacy 2 being smaller rather than larger would be a beneficial choice in terms of storytelling. The player doesn’t spend enough time with any of their companions to feel like there’s a bond comparable to the one between Harry, Ron, and Hermione. The closest that the player gets to that kind of companionship is likely when doing Sebastian’s side quest, where the player is not only able to learn about his sister and his past but also influence his future, and that level of depth should be used more in Hogwarts Legacy 2.

Instead, the way that companions are used in Hogwarts Legacy feels like an attempt at creating a living, breathing world, but one that results in companions feeling like tools that the player uses when it’s convenient for a quest. Then, they might not show up again in a useful capacity for a while, which isn’t helpful for building a sense of friendship. While it might seem like a minor issue, improving how companions are used in Hogwarts Legacy 2 could have a big impact on how immersive it is in the end.

House Choice Should Affect Companions In Hogwarts Legacy 2

How To Capture The Magic Of Harry Potter’s Connections

A robed figure holding a wand with their back to the camera. The background shows Sebastian and Poppy from Hogwarts Legacy.
Custom Image by Kyle Gratton

There technically isn’t an official canon choice for houses in Hogwarts Legacy, although arguments can be made about which houses feel like the intended canon choice. Additionally, the house that a player chooses doesn’t make much difference in terms of content since it simply decides which common room they’ll be in and which house quest they get to do. While a sequel shouldn’t make a house option canon either, so that players are still able to pick what they want, it should use a dedicated set of companions that change depending on the house.

As an example, a player who picked Ravenclaw as their house should have a couple of companions who are also in Ravenclaw that accompany them for companion quests and then have this dynamic exist for each house option. This way, a player isn’t locked out of content due to their house option, but they also have companions with whom they can form a bond that’s similar to that shared by Harry, Ron, and Hermione. Right now, there isn’t a real sense of belonging among the other students for the player, which could help address that.

Related


“This Is No Longer My Relaxing Game”: Hogwarts Legacy Player Showcases Pure Nightmare Fuel Within The Valley

Despite its many relaxing qualities, Hogwarts Legacy has plenty in it that can be dark, depressing, or downright terrifying for some players.

This wouldn’t mean creating an entire storyline for each individual house, which would be an excessive amount of work and not necessarily feasible, but swapping out the companions in the primary quests with those that would be the dedicated companions of the player’s house choice. It’s not a perfect solution, but it would help by adding immersion and depth to relationships, and it’s a way to make companions feel more important than information brokers. Then, characters from other houses can have a smaller role to keep the emphasis on the player and their friends.

How Companion Relationships Could Be More Meaningful

Revising The Relationship System

Overall, interacting with companions in Hogwarts Legacy isn’t satisfying and often feels pointless. In addition to, or instead of, having dedicated companions for each house option, Hogwarts Legacy 2 could take the route where a relationship system is added. Certain choices could increase the player’s friendship level with a character, while others could lower it. This not only adds immersion but also makes relationships with other characters and the world itself feel more dynamic while also making choices feel more consequential than in the first game.

Related


15 Things To Do In Hogwarts Legacy Most Players Never Discover

Some of the game’s most interesting quests and locations reside well off the beaten path, meaning most Hogwarts Legacy players will never find them.

Such a system could also make crafting and gathering more rewarding since items could be used as gifts to NPCs to raise their friendship levels. Additionally, there could be unique side quests that players can unlock if they reach a certain level of friendship or enmity with specific NPCs, and that can increase replayability as well as immersion. Depending on the game’s setting and developers’ intentions, the same system could lead to a romance system, which is common in similar RPGs but wouldn’t need it. Simply having friends and enemies through choices is a big step forward.

It seems inevitable that Hogwarts Legacy will receive a sequel, although it looks like it might tie into the upcoming HBO Harry Potter series, which is a decision that could be good or bad for the game, depending on how they’re related. Either way, improvements can be made to the features used in the first game, even if the sequel isn’t directly related to it. That way, players can experience an even more magical journey in Hogwarts Legacy 2.

Checkout latest world news below links :
World News || Latest News || U.S. News

Source link

Back to top button